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Zbrush & Maya Courses at Enmore Tafe |
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Written by Aran Major
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Friday, 02 November 2007 |
Zbrush & Maya
This course is tailored to suit current industry standards applicable to the character pipeline between Zbrush and Maya. Specifically we examine…
- Techniques for creating detailed geometry from base models in ZBrush
- Exporting base geometries and maps to Maya for render.
- Normal, bump, colour and displacement mapping workflows.
- Next generation workflows native to Zbrush such as retopologise and polypaint.
It is a requirement that students have a working knowledge of Maya and a basic understanding of Zbrush to attend this course
Dates: Three Saturdays 1/12, 8/12 and 15/12 - 9am to 4pm. Minimum: 8 applicants, maximum 15. Cost: $550 Teacher: Rob Mack Location: Design Centre Enmore, 110 Edgeware Road, Enmore, 2042
Course and registration details contact:
Eric Whitmarsh-Knight R/Manager Design Centre 3D Email:
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